Updates
Recent product changes, known issues that may affect your work, and a place to send feedback. This is not a full roadmap.
What's New
Shipped features, improvements, and meaningful fixes.
Audience neighbors on the Full Report
Full Reports include an Audience neighbors tab—games that tend to share the same kinds of players as your focal, including titles that look different from yours—plus Predicted Audience Mix when that bake is available. Re-run older reports if you want these on a prior snapshot.
Report Brief available to report owners
On a saved Full Report you own, Generate writes a plain-language Report Brief of positioning, closest comps, and main takeaways. It does not change the neighborhood analysis or spend a credit. Marked Beta while we keep improving the write-up.
Closest comps include catalog games without Steam
Full Report closest competitors can include strong catalog matches that never shipped on Steam. Use the Steam only toggle when you want store-linked titles alone; the Steam icon marks rows with a store page. Saved reports keep the list they were generated with until you run them again.
Look similarity in Full Report scoring
When your focal has screenshots or a cover, Full Reports blend visual look with title, structural, semantic, and aesthetic similarity. Neighborhood metrics and Greenlight use that five-channel mix on the current catalog. Concepts without stills stay on the text channels.
Screenshots stay with your concept
Look & feel screenshots you attach (or pull from a Steam page) save with the concept and show on the concept summary, report focal, and library Greenlight card. Changing them updates the concept fingerprint and clears a saved Greenlight score so the next run matches the new art.
Inspect each similarity channel on comps
Closest-competitor Similarity cells can open the per-channel scores (title, structural, semantic, aesthetic, and look when present). Sort the comps table by any channel; missing scores sort to the end. Older saved reports stay blank on channels until you re-run them.
Subscription analysis allowance
Accounts with a subscription entitlement get a monthly analysis allowance and no longer see credit balance, purchase, or +1 credit copy while that entitlement is active. Operators still track usage on the admin side.
Your stated comps on the Full Report
Games you list as comparables in the wizard now appear above the structural neighborhood on the Full Report, with direct similarity when we can match them in the catalog. They still do not change the neighborhood metrics or Greenlight Score. Positioning quadrants (Niche, Crowded, Broad, White Space) include short accessible definitions on the chart.
Full Report wait times track recent runs
The Expected wait on Full Report progress now follows recent completed jobs of the same shape, so faster reports show a shorter estimate instead of always sitting on the old floor.
Pitch decks extract in the browser (Beta)
Read pitch deck/doc can extract PDF, PPTX, DOCX, and plain text in your browser before building a draft—you can review the text first. Image-heavy slides can use optional vision OCR (Beta) to recover gameplay and setting copy, and may suggest Visual style, Tone, and camera when the art is clear. Prefill fields show From deck / From notes / From Steam until you edit them.
Find look-alikes
Search the catalog (or upload a screenshot after you verify) to see games that look similar—covers and stills, not just store tags. Guests get a short list; signed-in Greenlight unlocks more. In the full workspace, open Find look-alikes from your home cards.
Start a concept from notes, Steam, or a file
When you create a concept in the workspace, choose Read pitch deck/doc (Beta) to paste notes, paste or link a Steam listing, or work from a PDF/PPTX. GameScope drafts catalog-shaped fields for you to review in the wizard before you save. See the September 16 note for browser extract and OCR.
Searchable genres, themes, and play tags
Concept wizard pickers for Genres, Themes, Player perspective, Game modes, Visual style, and Tone/mood are searchable, with short definitions and example games. Visual style and mood labels follow common Steam tags. Browse definitions opens the full glossary without leaving your draft; /glossary is also in the footer.
More stable Greenlight scores when you refresh
In the workspace, Full Report and library scores stay on the studio-adjusted Precise result. Refreshing reuses the saved neighborhood when your concept text has not changed, so the number should not jump for no reason. If you edit the concept description, you will get a clear warning that a new extract can move the score.
Full Report briefs (Beta)
On a saved Full Report, Generate writes a plain-language Report Brief of your positioning, closest comps, and main takeaways. It does not change the neighborhood analysis. See the October 12 note for availability to report owners on Production.
More of your launch context feeds your score
When you choose a studio most like yours or identify an existing franchise in the concept wizard, those selections now feed the full Greenlight Score. This helps the score reflect who is making the game and whether it is a new idea or part of an established series.
Full Reports show the full Greenlight Score
When studio and launch details are available, opening a Full Report now makes sure the studio-adjusted Greenlight Score is attached instead of leaving the report on Preliminary. The report waits briefly while the score arrives, so a hard refresh should no longer be needed.
Smoother Update report flow
Update report now checks for an existing matching analysis before showing generation progress. You only see the full progress view when a new run actually starts or when you choose Generate anyway; opening a prior matching report shows a short loading state in the same dialog.
Clearer Precise score drivers
On a studio-adjusted Greenlight, Why this score? now shows a table of the main launch factors that moved this score up or down (list price, demand signals, studio history, neighborhood growth and concentration), with everything else grouped into a single remaining-factors row. If factor rows are still loading, you'll see a short loading panel instead of blank sections.
Quieter workspace and wizard chrome
Action cards and library tools show less always-on explanation text. Hover a card or Archive/Delete for the gloss; in the concept wizard, tap the ? next to a field label for hints and examples. Chips, word counts, and important warnings stay visible.
Easier closest comps and neighborhood metrics
Closest comps show cover art when available and can be filtered by name. Neighborhood metric heroes now carry the Steam traction detail that used to live in a separate busy table—hover a metric for mapping counts and averages without leaving the main report view.
Report jobs recover from queue stalls
If a report job gets stuck before processing starts, GameScope now retries the dispatch automatically while explaining the wait. You should no longer need to abandon a report just because its first queue handoff failed.
Greenlight scoring and Review polish
Scoring progress expectations better match real wait time, optional fields and Review copy are clearer, and Greenlight Score versus Build analysis is explained without blocking the free score path.
Launch platforms feed Precise scoring
Platforms you select in the wizard now count toward Precise Greenlight scoring (how many platforms you plan to ship on), so multi-platform plans are reflected in the studio-adjusted score.
Updates page
What's new, known issues, and feedback links live at Updates in the app top bar (or footer). Future shipped features will be listed there between email updates.
Full Report briefs (first ship)
Saved Full Reports gained a Generate control for a written summary of positioning and comps. See the September 9 Report Brief (Beta) note for the current experience.
Closest comps filters and sort
In the workspace report, closest competitors can be filtered by genre, theme, keyword, mode, and year, and sorted without re-running the analysis. See the October 9 note for catalog games without a Steam page and the Steam only toggle.
Clearer concept cards after long pitches
Concept pitch and core loop have word limits so a long paste no longer overwhelms the Greenlight result card. Your Concept shows title, pitch, genres, and launch date instead of a duplicated summary dump.
Comparable titles stay out of retrieval
Games you list as comparables in the wizard are for your reference only. They no longer affect keywords or the neighborhood search, so comps come from catalog similarity rather than the titles you typed.
Why this score?
Greenlight Score cards include a short explanation of what the number means for Quick versus Precise paths, without revealing paid Full Report neighborhood metrics.
Known Issues
Issues that could materially affect or confuse your experience. Resolved items move into What's New or are removed.
Older concepts may need a re-save after the comparables fix
Fix in progressConcepts saved before mid-August 2026 can still store comparable titles inside keywords or storyline. Opening the concept and saving again rebuilds a clean pack; if a Full Report already exists, save creates a new iteration.
Workaround: Open the concept in the wizard, confirm Comparables are only in the Comparables field, then Save. Generate a new Full Report on the updated (or forked) concept if you need a fresh neighborhood.
Feedback
Signed-in accounts can send product feedback from here. We already attach your current page and a short action trail when you submit. For legal or billing contact details, use Contact.
If the buttons do nothing, sign in first — feedback opens the same in-app form as the floating feedback control.