Getting ready to build a new game?

Every game has a market. See yours before you build.

Describe your concept and get a Greenlight Score—relative market performance—and a competitive neighborhood from our Steam + IGDB catalog, in minutes.

292,432

main games across Steam and IGDB in our catalog

131,479

of them matched to Steam traction data

5

minutes from concept to Greenlight Score

8

neighborhood metrics on every full report

You already do this research. It just takes forever.

Every studio checks the competition before greenlight. Most do it by hand, one Steam tab at a time. GameScope does the same job in the time it takes to describe your game.

Manual research

With GameScope

  • Open 40 Steam tabs and squint at store pages

    One search across 292,432 main games, ranked by match

  • Guess which tags and genres even count as “similar”

    A structured neighborhood — size, density, growth, traction

  • Find out how crowded the space is after you've shipped

    See the crowd before you write a line of code

  • Walk into greenlight with a slide deck and a hunch

    Walk in with a score and named competitors

  • Redo the whole comp pass every time the design changes

    Tweak the concept, re-score in seconds

Minutes from concept to Greenlight Score.

Describe your game once. One shareable number for a pitch, a standup, or a greenlight meeting—no spreadsheet required.

The Greenlight Score is market performance. The report includes your closest competitors and more.

Open the full report and you get the names — your closest competitors from our Steam + IGDB catalog, how their audiences are growing or shrinking, and where the open space actually is. Everything a greenlight meeting would ask for.

See whether your idea has breakout potential.

Your score is relative market performance across real launches—not just your nearest comps. A greenlight read, not a guarantee.

  • 85100Breakout potential

    Top-tier relative performance — strong momentum in a space that isn't overcrowded. Worth moving fast on.

  • 7084Competitive

    Solid market performance with a real audience to fight for. Know who you're up against going in.

  • 5069Mixed

    Crowded, cooling off, or hard to place. Differentiation or scope will do the heavy lifting.

  • 049Needs work

    Relative performance is weak right now. Worth rethinking positioning before you build.

Four steps. No spreadsheet.

  1. 1~5 min

    Tell us about the game

    A short guided wizard — loop, story, genre, look & feel, comparables. No design doc required.

  2. 2Free

    Verify your email

    One-time link. No password, no spam — just a way to save your score and send it back to you.

  3. 3Instant

    Get your Greenlight Score

    Your 0–100 score with a tier label—instant and ready to share.

  4. 4Early access

    Change something. Re-score.

    Swap a mechanic, a setting, a genre — watch the score move. Go deeper with the full report anytime.

For studios, publishers, investors, or anyone in the development ecosystem.

Indie & mid-size studios

Know the neighborhood before art and engineering spend. Test variants while changes are still cheap.

Publishers

Walk into greenlight with named competitors and a number — not just a pitch and a feeling.

Producers & design leads

Answer “who are we really competing with?” without losing a week to manual comp research.

Investors

Screen concepts with a market read before capital goes in — who they'd compete with, how crowded the space is, and whether traction is there.

Don't take our word for it

Paraphrased from early access sessions — developers and publishers using GameScope on real projects.

  • Reports were useful — the positioning insights resonated, especially whether the space felt niche or crowded. Comps felt accurate.

    EAP participant
    Narrative games

  • Comps aligned with what we meant — fast territory control, not a generic RTS. It surfaced that our positioning might read too generic.

    EAP participant
    Strategy

  • We agreed with the similarity and comps for our VR narrative adventure. It helps development decisions, not just market research.

    EAP participant
    VR narrative

Common questions

  • A single number for how strong your concept's market position looks — who you'd compete with, how crowded that space is, and whether momentum is on your side. Built for greenlight and pre-production calls, not a pitch-deck critique.

Ready to see where yours would land?

Request early access to run neighborhood analyses on your concepts — or sign in if you're already invited.