Indie & mid-size studios
Know the neighborhood before art and engineering spend. Test variants while changes are still cheap.
Getting ready to build a new game?
Describe your concept and get a Greenlight Score—relative market performance—and a competitive neighborhood from our Steam + IGDB catalog, in minutes.
292,432
main games across Steam and IGDB in our catalog
131,479
of them matched to Steam traction data
5
minutes from concept to Greenlight Score
8
neighborhood metrics on every full report
Every studio checks the competition before greenlight. Most do it by hand, one Steam tab at a time. GameScope does the same job in the time it takes to describe your game.
Manual research
With GameScope
— Open 40 Steam tabs and squint at store pages
✓ One search across 292,432 main games, ranked by match
— Guess which tags and genres even count as “similar”
✓ A structured neighborhood — size, density, growth, traction
— Find out how crowded the space is after you've shipped
✓ See the crowd before you write a line of code
— Walk into greenlight with a slide deck and a hunch
✓ Walk in with a score and named competitors
— Redo the whole comp pass every time the design changes
✓ Tweak the concept, re-score in seconds
Describe your game once. One shareable number for a pitch, a standup, or a greenlight meeting—no spreadsheet required.
Open the full report and you get the names — your closest competitors from our Steam + IGDB catalog, how their audiences are growing or shrinking, and where the open space actually is. Everything a greenlight meeting would ask for.
Your score is relative market performance across real launches—not just your nearest comps. A greenlight read, not a guarantee.
Top-tier relative performance — strong momentum in a space that isn't overcrowded. Worth moving fast on.
Solid market performance with a real audience to fight for. Know who you're up against going in.
Crowded, cooling off, or hard to place. Differentiation or scope will do the heavy lifting.
Relative performance is weak right now. Worth rethinking positioning before you build.
A short guided wizard — loop, story, genre, look & feel, comparables. No design doc required.
One-time link. No password, no spam — just a way to save your score and send it back to you.
Your 0–100 score with a tier label—instant and ready to share.
Swap a mechanic, a setting, a genre — watch the score move. Go deeper with the full report anytime.
Know the neighborhood before art and engineering spend. Test variants while changes are still cheap.
Walk into greenlight with named competitors and a number — not just a pitch and a feeling.
Answer “who are we really competing with?” without losing a week to manual comp research.
Screen concepts with a market read before capital goes in — who they'd compete with, how crowded the space is, and whether traction is there.
Paraphrased from early access sessions — developers and publishers using GameScope on real projects.
“Reports were useful — the positioning insights resonated, especially whether the space felt niche or crowded. Comps felt accurate.”
EAP participant
Narrative games
“Comps aligned with what we meant — fast territory control, not a generic RTS. It surfaced that our positioning might read too generic.”
EAP participant
Strategy
“We agreed with the similarity and comps for our VR narrative adventure. It helps development decisions, not just market research.”
EAP participant
VR narrative
A single number for how strong your concept's market position looks — who you'd compete with, how crowded that space is, and whether momentum is on your side. Built for greenlight and pre-production calls, not a pitch-deck critique.